

This all makes Dead Space 3 slightly more accessible. The tension is never constant, either you may fight through a series of those classically intimidating Dead Space halls, then find yourself engaged in a simple zero-G puzzle, or go through a conversation with an NPC, or hear a scavenger bot buzzing about. Strange sounds and creaks keep you on your toes, watching for Necromorphs.īut once again, much of that tension is removed if you get chatty with an online teammate. You'll walk the halls of spaceships for much of the first few levels, and these areas look just as desolate as they once did, Visceral's lighting techniques doing their best to maintain some air of tension. While Isaac's toolbox and your confidence have grown, the game's ambiance remains steady. None of it feels like Dead Space, and yet somehow, it all does. Thus playing cooperatively gives you a chance to show off your character while also gaining a few tools that can enhance that character, too – pretty standard multiplayer fare but a nice surprise in a game like this one. You enter coop with the character that you built in single-player action, weapons and raw materials and all, and you can gain plenty of scrap (for weapon-building and enhancement) while you're in cooperative play. There are other reasons to engage in cooperative play, too. But with a little bit of extra help and plenty of ammo options, you'll throw caution and supreme accuracy to the wind. Once, every shot you took needed to sever a limb, needed to be meaningful. The unwieldy story only grows more convoluted with the addition of the cooperative player, John Carver, but the game also moves more briskly as both gamers play more confidently. With a partner at your side, you'll move briskly through dark spaceship halls that you once traversed cautiously.
